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May 12, 2026

Parrying finally feels right

By Combat Team

  • mechanics
  • netcode
  • feel

We rebuilt the parry six times. The early version was either too generous (defenders could parry on reaction) or too punishing (the window was so tight nobody could land one in practice). Neither was a fighting game.

This week’s build ships v6 — and for the first time, the dev playtests didn’t end in someone closing the build out of frustration. The window is 4 frames at 60fps, with a generous 12-frame counter punish window after a successful read. Trade is simple: get it wrong, eat the combo. Get it right, your turn.

More notes from the netcode team on how rollback affected the implementation, plus an in-engine clip — coming next week.